- Thread starterChroNicoN
- Start dateJun 15, 2017
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ChroNicoN
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- Jun 15, 2017
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Jun 15, 2017
- #1
here is my basic refinery/manufacture/scrapping base system, i call it basic because it isn't set up for advanced manufacturing as i really only manufactured the gso hub wheels but you can use the basis to easily expand the manufacturing to support advanced manufacturing
on the top left of picture 1 (you can see them better on picture 2 angle) is the scrappers, below that is the multiple resource offload points for quicker off loading which leads to the refinery's which are turned to take ore from the left and place the refined ore to the right which avoids bottlenecks which you probably only need 3 refinery's but i have just left the extra two there, the conveyors loop around for resource that doesn't need to be refined which then leads to the delivery cannons to sell at the end and on the right are filters that lead to silos which lead to the manufacture (which is also placed near my scu storage to collect the items it spits out)
i hope this has helped some people as it took me awhile to figure out incorporating manufacture into the refinery
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layer1
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Jun 18, 2017
- #2
You have all those scrappers but only a single conveyor line to move the parts. It would act as a set of collectors, most likely enough to collect as much GC stuff as you can carry with magnets, but after that it's single threaded, and I *think* your refineries could get overloaded and miss some unrefined resources. The second and third would wait on output from the first to be done. I think.
Scrapping and refining directly to a silo works pretty well as long as the scrapper's output doesn't conflict with the refinery's. If that's not clear, check the attached image. I originally had the refineries 'back' one square (where the repair bubbles are now) and the GSO/GC refinery was waiting on the GSO scrapper because they both output to the same point on the silo. I had to move it up a space so they could work at the same time.
It's better BB if you make components and sell them instead of selling resources, but you make so much in either case it doesn't really matter and it can be fiddly to keep the CGs supplied with all the resources you need anyways.
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Jagged Edge
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- Jun 18, 2017
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Jun 18, 2017
- #3
layer1 said:
You have all those scrappers but only a single conveyor line to move the parts. It would act as a set of collectors, most likely enough to collect as much GC stuff as you can carry with magnets, but after that it's single threaded, and I *think* your refineries could get overloaded and miss some unrefined resources. The second and third would wait on output from the first to be done. I think.
Scrapping and refining directly to a silo works pretty well as long as the scrapper's output doesn't conflict with the refinery's. If that's not clear, check the attached image. I originally had the refineries 'back' one square (where the repair bubbles are now) and the GSO/GC refinery was waiting on the GSO scrapper because they both output to the same point on the silo. I had to move it up a space so they could work at the same time.
It's better BB if you make components and sell them instead of selling resources, but you make so much in either case it doesn't really matter and it can be fiddly to keep the CGs supplied with all the resources you need anyways.
Can you please send some more shots of your setup?
Zed
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Jun 18, 2017
- #4
layer1 said:
You have all those scrappers but only a single conveyor line to move the parts. It would act as a set of collectors, most likely enough to collect as much GC stuff as you can carry with magnets, but after that it's single threaded, and I *think* your refineries could get overloaded and miss some unrefined resources. The second and third would wait on output from the first to be done. I think.
Valid point, usually a 'loop back' is helpful to prevent such logistical errors.
layer1 said:
It's better BB if you make components and sell them instead of selling resources, but you make so much in either case it doesn't really matter and it can be fiddly to keep the CGs supplied with all the resources you need anyways.
Given how little BB is earned via the delivery cannon it is usually best to manufacture blocks which keep the resources in their unrefined state for long term storage within an SCU in the form of blocks that can be scrapped as needed for the resources they contain.
Feel free to borrow any design elements from my fabrication facility located at: https://forum.terratechgame.com/index.php?threads/zeds-tech-zoo.9126/page-2#post-62348
layer1
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Jun 19, 2017
- #5
Jagged Edge said:
Can you please send some more shots of your setup?
I'm sorry but I destroyed it. This is about the only other pic I have that shows anything useful. There's not much to it other than scrapping and collecting, except you can enable one of the filters between the two silos by the scrappers if you want to 'dual thread' collection and output. That's really only useful when dumping a lot of GC parts.
Zed, so the dongles just need to be touching a GC to work? I always stack them 1-2-3 in the center slot but it might be fun to configure them otherwise. Does that mean one dongle could work for more than one GC? I guess it's easy enough to try out.
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Pink Kitty
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Jun 23, 2017
- #6
Zed said:
Given how little BB is earned via the delivery cannon it is usually best to manufacture blocks which keep the resources in their unrefined state for long term storage within an SCU in the form of blocks that can be scrapped as needed for the resources they contain.
Treasure blocks should make this a lot easier.
According to the last stream, ther'es going to be one of each type, per corp.
Hopefully the GC ones are massive.
That would sure make storing 3 full silos of each resource a lot easier on the FPS.
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Pink Kitty
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Jun 23, 2017
- #7
layer1 said:
Does that mean one dongle could work for more than one GC?
Yep. speeds up a lot if you don't though.
If you build them in a line, and add one increasing dongle as you go along, it forces the factories to build subcomponents and pass them along.
Loads faster than the random effect you get otherwise.
Zed
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Jun 23, 2017
- #8
layer1 said:
I'm sorry but I destroyed it. This is about the only other pic I have that shows anything useful. There's not much to it other than scrapping and collecting, except you can enable one of the filters between the two silos by the scrappers if you want to 'dual thread' collection and output. That's really only useful when dumping a lot of GC parts.
Zed, so the dongles just need to be touching a GC to work? I always stack them 1-2-3 in the center slot but it might be fun to configure them otherwise. Does that mean one dongle could work for more than one GC? I guess it's easy enough to try out.
Apologies for the delay in reply; @Zed is a more consistent way to garner a timely response as it alerts me similar to if my posting within a thread had been directly quoted.
From my understanding others have discovered that yes, as long as the dongle is in direct contact with the component factory it can be accessed, which has led others to place them along one side of the component factory and then place another component factory so the two component factories can share the same set of dongles.
Others also use the dongles in a staggered manner to help coax the auto assign feature to create certain simpler components which are needed for the more exotic components further along the line more seamlessly. Since the goal of my compact factory is to be defensible during campaign play speed of crafting blocks was not the primary consideration so the looping it causes should not prevent the factory from completing any blocks requested even if it is at a slower overall pace.
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Nanobytez
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Jul 28, 2017
- #9
Damn... I seen Zed's factory and it made me sad when I realized I spent about 30 minutes making this cuz I didn't think people posted base techs. O: Also there's a Venture SCU? Will a normal one work cuz I haven't found a Venture one.
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Zed
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Jul 28, 2017
- #10
Nanobytez said:
Damn... I seen Zed's factory and it made me sad when I realized I spent about 30 minutes making this cuz I didn't think people posted base techs. O: Also there's a Venture SCU? Will a normal one work cuz I haven't found a Venture one.
Hello @Nanobytez ,
I've plenty of base (Fabrication) techs posted in the Tech Zoo here in the Techs Category of the forum at various stages of completion but most are not capable of being fully automated as they strive for the day when the AI coding of the Component Factory is sufficiently advanced to properly queue any and all needed modules with a single Component Factory as opposed to Multiple in order to effectively craft the most advanced blocks available in Terratech.
That Said, I happen to enjoy tinkering with the fabrication system so I designed this one which uses a GSO SCU as opposed to the venture variant which you are welcome to use.
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harpo99999
Ah kick till it starts
Jul 28, 2017
- #11
Nanobytez said:
snip... O: Also there's a Venture SCU? Will a normal one work cuz I haven't found a Venture one.
yes there is, but it is mobile not ground anchorable, and so far there is no geocorp or hawkeye scu's, hopefully they will get them in the future
The Grand Teki
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Jul 28, 2017
- #12
harpo99999 said:
geocorp or hawkeye scu's
What about when we get them the GC one should have a massive range while the HE one doesn't power down on getting damaged?
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Nanobytez
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Jul 28, 2017
- #13
I ended up making one, the range on it is super small though and my magnet over powers it but hey, it doesn't need to be anchored!
The Grand Teki
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Jul 28, 2017
- #14
Nanobytez said:
I ended up making one, the range on it is super small though and my magnet over powers it but hey, it doesn't need to be anchored!
Please send me screenshots or videos!
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Nanobytez
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Jul 28, 2017
- #15
The Grand Teki said:
Please send me screenshots or videos!
Of the SCU?
The Grand Teki
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Jul 28, 2017
- #16
Nanobytez said:
Of the SCU?
Oh you meant the VEN SCU. You need the magnet and the SCU on separate techs.
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Nanobytez
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Jul 28, 2017
- #17
I ended up removing the magnet, I'm missing 40+ GC batteries in order for me to make that factory lol.
The Grand Teki
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Jul 28, 2017
- #18
Nanobytez said:
that factory
Could you send me a snapshot?
N
Nanobytez
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Jul 28, 2017
- #19
This is the one I'm wanting to make.
https://forum.terratechgame.com/index.php?threads/zeds-tech-zoo.9126/page-2#post-62348
From Zed's creations. Needs a TON of batteries lol.
P
Pink Kitty
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Jul 28, 2017
- #20
The Grand Teki said:
What about when we get them the GC one should have a massive range while the HE one doesn't power down on getting damaged?
Excellent idea!
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